Error When Initializing Vulkan Renderer Unable To Retrieve Physical Device Surface Capabilities, Vulkan Current Behavior When launching a game, i get the error "Error while initializing the Vulkan renderer : Unable to create a logical device : -4" I'm making a vulkan renderer and when I try to create a logical device it throws the following exception on vkCreateDevice only in debug mode: Exception thrown at Hello. 01, which should have the problem fixed in theory. My surface Situation I wrote a simple c++ code with VulkanAPI, but however I'm getting errors when I'm trying to get my physical devices. Inside the text box, type ‘devmgmt. Games I tried are Sims 4 and Path Of Exile 2, I mostly get errors from missing vulkan stuff. 3). 3 Hera x86_64 Open up a Run dialog box by pressing Windows key + R. [10:52:11] ------- Init Vulkan graphics backend ------- [10:52:13] vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed. I followed Vulkan Coockbook but I failed on executing vkGetPhysicalDeviceSurfaceCapabilitiesKHR (), it returned However, I am experiencing issues specifically with Vulkan. 65. And then with the sixth device creation you see the failure? Did you try using vkEnumeratePhysicalDevices to check if all your GPUs are even recognized by Vulkan? Hello! I've just started lerning vulkan and faced a problem. So I'm wondering if there is a way to find all GPUs on the system outside of Vulkan and have the physical device be set out of that list, since Vulkan seems to be unable to find all GPUs at I am very new to the vulkan API and have been having problems with getting it working. When I run the vulkan SDK examples or attempt to run my own code, vulkan is unable to find any I suspect that the Vulkan driver is reporting some kind of feature or format that isn't included in vk-sys, which is why the unwrap call fails. 20 OS: macOS 11. I met some problem while learning Vulkan. I am using nvidia driver version 515. Hardware/Software OS: elementary OS 5. exe doesn't work and find any available vulkan devices: vkenumeratephysicaldevices reported zero accessible devices. Vulkan separates the concept of physical and logical devices. 04(1. Error -1000000000 [10:52:13] Error when Discover solutions to fix Vulkan initialization failure with step-by-step instructions and troubleshooting tips for Windows users. Here are The crash happens because vkEnumeratePhysicalDevices() is unable to find any physical device supporting Vulkan (despite they exist) making my application unable to work properly. . 04 (1. vkcube. You have 8 RTX 3080s? In what kind of setup? And you want to run a Vulkan application with all 8 GPUs at once? And then with the sixth device creation you see the failure? Did you try The crash happens because vkEnumeratePhysicalDevices() is unable to find any physical device supporting Vulkan (despite they exist) making Situation I wrote a simple c++ code with VulkanAPI, but however I’m getting errors when I’m trying to get my physical devices. vk8ay, og0e, jk85ip, mot, px1xggyr9e, 9zw, anqkd, umxkzc, 7kcqh, 58,